GridWits

Trial and Error

Extreme Used by Smart Hint

When no other technique applies, suppose a candidate and follow it through — if that leads to an impossible board, the candidate is ruled out for good.

A 1 B 2 C 3 D 4 E 5 F 6 G 7 H 8 I 9 4 7

How it works

  1. A1 has two candidates, 4 and 7, and no other technique can decide between them.
  2. Suppose 4 and push the easy consequences through. If that ends with some cell holding zero legal candidates — like D1 here — then 4 was impossible.
  3. So strike 4 from A1 and carry on. This is a real deduction, not a guess you keep: the refuted digit is gone for good, and only the surviving candidate had to be true. It stays the last resort — every technique above exists to avoid needing it.

Play a Sudoku that needs this technique →