GridWits

Chokepoint

Hard Used by Smart Hint

If the only way to reach a cell is through one narrow gap, and going that way traps a 2×2 sea block, the gap must be land.

How it works

  1. Picture a cell where the only route past it leads straight into what would become an illegal 2×2 sea block one step later.
  2. Rather than waiting for that block to actually form (the plain No 2×2 Sea rule), this checks one step ahead: if sending this cell to sea would immediately force a neighbor into an impossible spot — touching two islands at once, or reachable by no island at all — the sea move was never legal to begin with. The cell is land.
  3. Applied at the board's edge instead of an interior corner, this is also what "Edge and Corner Turning Rules" describes: a sea path meeting the boundary needs the same one-step-ahead check to avoid trapping itself.