GridWits

Battleship techniques

12 techniques, all of which the solver can spot for you as a Smart Hint. Each one has a worked example.

Easy

Diagonal Water

Ships never touch, not even at a corner — every cell diagonally next to a ship cell is water.

Ship at Full Length

This ship run is already as long as the longest ship still unplaced — it can't grow, so the cells at its ends are water.

Line Complete

This row or column already has all the ship cells its number allows — everything else in it is water.

Line Must Fill

This row or column has exactly as many open cells as ship cells still needed — every one of them is a ship.

Medium

Only Way to Grow

This part-found ship can only continue one way — every ship still in the fleet that could cover it agrees on where it goes.

Gap Too Small

No ship still in the fleet can reach these cells in any direction — the gaps around them are too small, so they're water.

Hard

Placement Overlap

Every spot the remaining ship could still occupy passes through these cells — they're ship no matter which spot is right. A finished ship already fenced in by water never counts as a spot for its same-sized twin, which is often what leaves just one place left.

Keep Room for the Ship

A ship here would block every remaining spot for one of the ships still to place, leaving it nowhere to go — so this cell is water.

Expert

Big Ships First

Fit the biggest ships still missing together — every arrangement that works for all of them at once agrees on this cell.

Count the Line

Work out every combination of ships that could make this line's number — the ones they all share are ship, the ones none of them use are water.

Extreme

Few Ships Left

Only a few ships are left to place — every way they could still fit agrees on this cell.

Contradiction

Suppose the cell were ship (or water) and follow the consequences — if a line overflows or a ship has nowhere left to go, the opposite must be true.